
The simplest answer would be the paltry number of scalawags who ever tried it. So, if this franchise is still going strong, with promised updates past its fifth-year anniversary, why did Arena never catch on? Going by these descriptions, it'd be fair to ask "why did Rare remove it outright?" After all, there's a dedicated Sea of Thieves following to this day in fact, it's likely Microsoft's eighth-gen flagship title with respect to cultural impact and GaaS/MMO sustainability. Where'd the Sea of Thieves Arena Go Wrong? I could go on and on about its hectic nature or flexibility, which the game's wiki goes into with tremendous detail, but what fascinated me the most was the separate cogs clicking together between communication, seafaring, cannoning, and scheming. Given the modest proximity you'll have with at least one opponent at the start, there's no time to slouch around.
#Sea of thieves pvp arena tactics how to
The moment the clock is ticking, you're thinking of how to be a well-oiled machine: load cannons, lower the masts, angle the sails, have someone scouting nearby enemy ships. This is the potency I saw from my first game. Maneuvers are constantly in flux when juggling between four opposing teams.

If your team has a strong offensive advantage, they could just fire a fusillade of cannonballs to farm points as well likewise, those risks can just as easily apply to your crew if caution is thrown to the wind. This plurality of methods is stacked on top of the usual methods within Adventure: being a nettlesome pirate that may cannon over to an enemy ship, being a third-party opponent taking shots at a distance, and so on. The possibility space is quite expansive, and I've seen devious rogues win by being that ruthless. Or perhaps an early high-scoring team gets casually dogpiled by everyone else and loses their first ship.

Given that someone has to physically turn in this holy case, nothing is preventing a team's rogue from camping by the agent (who's standing upon an anchored ship) and flanking the hapless dolt who ran up there without an escort. You can carry 5 of those, they are really good for PvP.If you’re a pirate worth their salt - like me - you’re giddy about the conniving methods to exploit this system. If your aim isn't good then make good use of blunder bombs, which deal 50dmg on direct impact. Having enemies on your own ship is the biggest danger by far. This also means you have to be very weary of boarders since sinking a ship without boarding is near impossible against a competent crew or without curse balls. You don't have to kill people once you board, all you gotta do is stop them from repairing by being a nuisance. Speaking of chainshots, if you yourself get your mast chainshotted, you can catch it with the ropes that controls speed for your sails before it falls down completely.īoarding is essential for winning, so you should take every opportunity you have to board enemies as long as your own ship isn't sinking and 1 person is steering it. You'll get the hang with cannons with enough practice, but know that waves screw you over at random and you find yourself not being able to land hits due to RNG.Ĭhainshot is very powerful, aim it at mast to break it in one hit. If not then i suggest running Blunderbuss + whatever you want, this thing does 10x10 damage, which means you can one hit kill people at close range. If you play with controller then abandon all hope.
